Paolo Pedercini was Born in 1981 somewhere in Northern Italy, he's currently based in Pittsburgh after surviving in Milan, studying in Troy, NY and lounging around in Brooklyn.
At the present moment he's mostly a teacher at Carnegie Mellon University, a game designer working under the project name molleindustria but he often poses as artist or new media expert.
He loves independent cinema, electronic music and pretty much all the rock that you don't hear on the radio. He's an urban bike polo enthusiast and he utterly despises every other sport. He doesn't like being portrayed but here you can find a rare picture of him.
Mail:
paolo [at] molleindustria [dot] it
Twitter:
http://twitter.com/molleindustria
To download a conservative PDF CV use this link (updated 2008).
2009 - Now
Visiting professor. Teaching classes as Game Design for Artists, mavericks and troublemakers, Electronic Media Studio II (video) at Carnegie Mellon University's School of Art.
2006 - Now
Independent game designer.
Developing serious and casual games for game portals, companies and associations.
2007 - 2008
Teaching assistant.
Teaching basic tools from the Adobe suit at RPI, Rensselaer Polytechnic Institute.
2005 -2007
Teacher of new media communication.
Teaching Flash 8, advanced level, oriented to data visualization project at NABA, New academy of fine arts.
2006
Multimedia community specialist.
Designing social software for Sky Italia.
2005 - 2006
Creative director and web developer.
Creating online and "below the line" alternative marketing campaigns, designing and developing online contents for guerrilla marketing
2004 - 2005
Graphic and Web designer.
Designing and developing websites and magazines for Studio Rodighiero Associati .
Pre-2004
Cartoonist/illustrator, letterman, grocery store associate, steelworker, fast food crew, food worker, plastic worker.
2007 - 2009
MFA, Rensselaer Polytechnic Institute (RPI)
Integrated Electronic Arts
Areas of Specialization:
experimental game design, video, tactical media.
2001 - 2004
BA, Libera Accademia di Belle Arti (LABA)
Visual arts and multimedia communications
Areas of Specialization:
Web/interaction design, net.art, new media.
2010
Memory Reloaded: the downfall

A hacked matching game for these unstable times.
Online game
Inside a dead skyscraper

Exploratory game based on a song.
Music video game
Run Jesus Run

The life of Jesus
in 10 seconds and 8 bits.
Christian game
2009
Every day the same dream

A existential game about alienation and refusal of labor.
Online game
Ergon / Logos

Fast-paced, text-based non-linear avantgardish stream of consciousness.
Unidentified playable object
Welcome to the desert of the real

Reverse propaganda video about post-traumatic stress disorder filmed with the recruiting game America's Army.
Machinima video 6'
The 21st Century Home

An inflatable, no-tech, blacklight-powered, Real Virtuality experience.
Immersive installation
2008
Missed connections

A forensics investigation of physical disconnection based on classified ads found on craigslist.
Experimental Video 7'
Oiligarchy

A commentary on oil industry, lobbying and fossil fuel depletion.
Online game
Permitted Habitats

Interactive map of genetically modified organisms released for field tests from 1987 to 2008.
Collaboration with Center for PostNatural History.
Data visualization
The Free Culture Game

Playable theory about the struggle between free culture and copyright.
Online game
Faith Fighter

A cathartic tool for religious hate.
Online game
2007
Terminal Air

Dynamic mapping of flights involved in the CIA extraordinary rendition program.
Collaboration with Institute for Applied Autonomy and Trevor Paglen.
Data visualization
Serpica Naro Lab

Online community for independent open source fashion.
Collaboration with Serpica Naro collective.
Alternative web 2.0 platform
Operation Pedopriest

Newsgame about child abuses within the clergy.
Online game
2006
McDonald's Videogame

Anti-advergame highlighting the unethical practices of the fast food company.
Online game
2005
Where Next

Online platform for betting on terrorist attacks inspired by an actual DARPA program.
Collaboration with guerrigliamarketing
Net.art project
Embrioni in fuga (Embrio Run)

Propaganda game for a referendum on stem cell research.
Online game
Ricordibastardi
The first Italian mash up album. 14 tracks remixing classic italian songwriters and modern pop-rock songs.
Illegal record
2004
Enduring Indymedia

Instant game about the seizure of Indymedia server hardware.
Online game
MayDay NetParade

Virtual parade for the precarious workers.
Collaboration with Chainworkers
Net.art project
Queer Power
A queer detournement of the fighting game genre.
Online game
Papa Parolibero

Satirical tool deconstructing the language of the Catholic establishment.
Software toy
2003
Tuboflex

Dystopic commentary of precarious labor.
Online game
Orgasm Simulator
Sex themed rhythm game about a subtle form of gender oppression.
Online game
Tamatipico

Virtual pet parody about the exploitation and control of a worker.
Online game
Indiecade 2010
October 8 - 10, 2010
Los Angeles, CA (USA)
Fantastic Fest Arcade
September 23-26, 2010
Austin, TX (USA)
IMPAKT Festival
13-17 October, 2010
Utrecht (Netherlands)
Learn to play
September 17-18, 2010
Euphrat Museum of Art
Cupertino, CA (USA)
N Design 2010: art games
July 11 - 18, 2010
Curitiba (Brazil)
PLAYFUL & PLAYABLE: Crítica y Experimentación con Videojuegos
June 24 - September, 2010
Vitoria (Spain)
Games 4 change
May 24-27, 2010
New York, NY (USA)
Esse, Νosse, Posse: Common Wealth for Common People
National Museum of Contemporary art
Athens (Greece)
Game (Life): Video Games in Contemporary Art
December 18, 2009 –February 13, 2010
Firehouse Gallery, Burlington VT (USA)
FILE GAMES Hipersonica
December 02-18, 2009
Museu de Arte Moderna, Rio de Janeiro (BR)
MARKET FORCES
November 3-8 2009
Share Festival, Torino (IT)
ATOPIC FESTIVAL
October 27th-November 4th, 2009
Cite' des sciences et de l'industrie, Paris (FR)
INDIE GAMES ARCADE
October 30-31, 2009
Eurogamer expo, London (UK)
GAMES ART FACTORY
September 17-20, 2009
Porte de Versailles, Parc des Expositions, Paris (FR)
EE Miller: TITS Artist curated screening
July 31, 2009
CANADA, NYC (USA)
Techno Culture
May 28 - June 26, 2009
Dowd Fine Arts Center, Cortland NY
Werk Nu / Work now
June 28 - July 27, 2009
Z33, Hasselt (BE)
Feedback, festival di arti interattive
June 25-28, 2009
San Casciano di Val Pesa (IT)
SubversivMesse
May 14-17, 2009
Linz (AT)
Play Cultures - multiplace
April 14 - May 03, 2009
Bratislava (SK)
Digital.Event.09
February 13 - 28, 2009
Toronto (CA)
Pixxelpoint, for God's sake
December 5-12, 2008
Nova Gorica (SL)
Crisi. Contra les aparences @ Angels Barcelona
December 04, 2008 - January 24, 2009
Barcelona (ES)
Los Oxcars
October 28, 2007
Barcelona (ES)
Contrajuegos
September 12 2008
Arteleku, S.Sebastian (ES)
Digital Art à la carte @ Sonar
June 19-21 2008
Barcelona (ES)
The Super Thing: NYC goes DEVO
May 10 - June 1 2008
3d Ward gallery, New York City (USA)
Signal and noise festival
Aprile 17 - Aprile 19
VIVO media arts centre, Vancouver (CA)
Homo Ludens Ludens
April 18 - September 22 2008
LABoral Centro de Arte y Creación Industrial, Gijon (ES)
Try Again
April 10 - June 8 2008
La casa Encendida, Madrid (ES)
FAD Festival de arte digital
September 29 2007
Belo Horizonte (BR)
Play Cultures
October 4-25 2007
Museum of Contemporary Art Vojvodina, Novi Sad (Serbia)
Els límits de la natura
July 5 - September 30 2007
Centre d’Art la Panera, Lleida (ES)
Private Dancers
February 19-24 2007
O3one, Belgrado (Serbia)
Mine 06 digital arts festival
October 28-29 2006
Rebild (DK)
Gaming Realities - mediaterra
October 4-8 2006
Athens (GR)
File Games
August 15- September 3 2006
File Festival, Sao Paulo (BR)
The influencers
July 6-8 2006
CCCB, Barcelona (ES)
Playing with code
September 1-3, 2005
Interferenze - New arts festival, S. Martino Valle Caudina (IT)
PoV: Alternative Games Exhibition
June 16-19 2005
Digra international games conference, Vancouver (CA)
Utopia reversed
May 26 2005
Schiller festival, Weimar (DE)
Molleindustria
March 30 2005
The Israeli center for Digital Art (IL)
Piemonte Share
February 28 2004
Torino (IT)
ALT + CTRL / A Festival of Independent and Alternative Games
October 5 - November 24 2004
University of California, Irvine (USA)
VIDEOGAMES WITH AN AGENDA
October 16 - November 7 2004
Curzon soho, London (UK)
Media contagiosi
(Contagious media)
A short pop essay about viral media.
Published in Skizomedia by Franco "bifo" Berardi, derive/approdi 2006.
7 Giorni in una seconda vita
(7 days in a second life)
One of the first critical reportage about Second Life and MMORPGs.
Published in Cluster magazine 2005.
Radical game design
Notes on video game rethorics.
Published in A mínima / revista de arte y nuevas tecnologías 2006
Paolo Pedercini runs a blog on video games and politics and occasionally writes for neural magazine and videoludica. He contributed to the book Second Life by Mario Gerosa (Meltemi Editore, 2007) and is in the scientific comitee of the exhibition Avatar: an experience in the virtual world at Museo Tridentino di Scienze Naturali of Trento.
Selected articles from neural (English).....
Indiecade 2010
October 8 - 10, 2010
Los Angeles, CA (USA)
Fantastic Fest Arcade
September 23-26, 2010
Austin, TX (USA)
Game Developers Conference - Serious Games Summit
March 9-13, 2010
San Francisco, LA (USA)
Artist talk
November 05, 2009
Northern Illinois University, Dekalb (USA)
Artist Talk @ Lecture Series
November 3, 2009
Carnegie Mellon University, Pittsburgh (USA)
Hijacking Controversy: Tales from the Front Lines of Tactical Media
October 27, 2009
Carnegie Mellon University, Pittsburgh (USA)
Digital.Event.09
February 13 - 28, 2009
OCAD, Toronto (CA)
Contrajuegos
September 12 2008
Arteleku, S.Sebastian (ES)
Influence & Independence Game Symposium
April 26 2008
Rensselaer Polytechnic Institute, Troy, NY (USA)
Homo Ludens Ludens
April 18 - September 22 2008
LABoral Centro de Arte y Creación Industrial, Gijon (ES)
SimUtopie & SimDistopie
March 13 2008
Università degli Studi della Repubblica di San Marino, (SM)
Haktion! Political Games
January 21 2007
Centre Pompidou, Paris (FR)
Serious simulations for fun
November 28 2006
IT forum, Aarhus (DK)
Interaktivni Festival
October 26 2006
Lubjana (SI)
The influencers
July 6-8 2006
CCCB, Barcelona (ES)
Homemade Festival
June 9 2006
Fine arts academy, Carrara (IT)
Games@iulm
May 3 2006
IULM, Milano (IT)
Radical Software
March 8-12 2006
Piemonte share festival, Torino (IT)
Researching the Future: art and design in transmodal transition
February 8 2006
NABA, Milano (IT)
Media contagiosi - Connessioni leggendarie
November 5 2005
Mediateca S.Teresa, Milano (IT)
Playing with code
September 1-3, 2005
Interferenze - New arts festival, S. Martino Valle Caudina (IT)
Utopia reversed
May 26 2005
Schiller festival, Weimar (DE)
PEAM, Pescara Electronic Artists Meeting
May 19-23 2004
Pescara (IT)
Paolo's work has been covered by most of the Italian major newspapers and magazines and on several international media as The Guardian, El Pais, BBC, Liberation, LA Times, Le Monde, Der Standard, Washington Post, EDGE, Business Week, Playboy Brazil, Gamasutra, Wired, CNET among the others.
The Molleindustria project is featured in the books:
Games of Empire: Global Capitalism and Video Games by Nick Dyer-Witheford and Greig de Peuter (Univ Of Minnesota Press 2009)
Persuasive Games: The Expressive Power of Video Games by Ian Bogost (MIT press 2007)
Networking: la rete come arte by Tatiana Bazzichelli (Costa & Nolan 2006)
Tactical Media by Rita Raley (U. of Minnesota Press, 2009)
Das Spiel und seine Grenzen by Mathias Fuchs and Ernst Strouhal (2010)
Steal this computer book 4.0 By Wallace Wang (No Starch Press, 2006).
Paolo Pedercini appears in the documentaries Playing Columbine and Culture Jamming: Media Actionism in the 21th Century.
Proficient in all aspects of digital imaging and graphic design (Adobe Creative Suite).
Experienced in digital video production and editing (Final Cut Pro, Premiere, After Effects).
Experienced in sound design (Audition, Logic, Audacity).
Experienced in electronics (Arduino, circuit prototyping, microcontroller programming).