Paolo Pedercini was Born in 1981 somewhere in Northern Italy, he's currently based in Pittsburgh after surviving in Milan, studying in Troy, NY and lounging around in Brooklyn.
At the present moment he's mostly a teacher at Carnegie Mellon University, a game designer working under the project name molleindustria but he often poses as artist or new media expert.
He loves independent cinema, electronic music and pretty much all the rock that you don't hear on the radio. He's an urban bike polo enthusiast and he utterly despises every other sport. He doesn't like being portrayed but here you can find a rare picture of him.
To contact Paolo write to:
paolo [at] molleindustria [dot] it
To download a conservative PDF CV use this link (updated 2008).
2009 - Now
Visiting professor. Teaching classes as Game Design for Artists, mavericks and troublemakers or Electronic Media Studio I at Carnegie Mellon University's School of Art.
2006 - Now
Independent game designer.
Developing serious and casual games for game portals, companies and associations.
2007 - 2008
Teaching assistant.
Teaching basic tools from the Adobe suit at RPI, Rensselaer Polytechnic Institute.
2005 -2007
Teacher of new media communication.
Teaching Flash 8, advanced level, oriented to data visualization project at NABA, New academy of fine arts.
2006
Multimedia community specialist.
Designing social software for Sky Italia.
2005 - 2006
Creative director and web developer.
Creating online and below the line alternative marketing campaigns, designing and developing online contents for guerrilla marketing
2004 - 2005
Graphic and Web designer.
Designing and developing websites and magazines for Studio Rodighiero Associati .
Pre-2004
Cartoonist/illustrator, letterman, grocery store associate, steelworker, fast food crew, food worker, plastic worker.
2007 - 2009
MFA, Rensselaer Polytechnic Institute (RPI)
Integrated Electronic Arts
Areas of Specialization:
experimental game design, video, tactical media.
2001 - 2004
BA, Libera Accademia di Belle Arti (LABA)
Visual arts and multimedia communications
Areas of Specialization:
Web/interaction design, net.art, new media.
2009
Ergon / Logos

Fast-paced, text-based non-linear avantgardish stream of consciousness.
Unidentified playable object
Welcome to the desert of the real

Reverse propaganda video about post-traumatic stress disorder filmed with the recruiting game America's Army.
Machinima video 6'
The 21st Century Home

An inflatable, no-tech, blacklight-powered, Real Virtuality experience.
Immersive installation
2008
Missed connections

A forensics investigation of physical disconnection based on classified ads found on craigslist.
Experimental Video 7'
Oiligarchy

A commentary on oil industry, lobbying and fossil fuel depletion.
Online game
Permitted Habitats

Interactive map of genetically modified organisms released for field tests from 1987 to 2008.
Collaboration with Center for PostNatural History.
Data visualization
The Free Culture Game

Playable theory about the struggle between free culture and copyright.
Online game
Faith Fighter

A cathartic tool for religious hate.
Online game
2007
Terminal Air

Dynamic mapping of flights involved in the CIA extraordinary rendition program.
Collaboration with Institute for Applied Autonomy and Trevor Paglen.
Data visualization
Serpica Naro Lab

Online community for independent open source fashion.
Collaboration with Serpica Naro collective.
Alternative web 2.0 platform
Operation Pedopriest

Newsgame about child abuses within the clergy.
Online game
2006
McDonald's Videogame

Anti-advergame highlighting the unethical practices of the fast food company.
Online game
2005
Where Next

Online platform for betting on terrorist attacks inspired by an actual DARPA program.
Collaboration with guerrigliamarketing
Net.art project
Embrioni in fuga (Embrio Run)

Propaganda game for a referendum on stem cell research.
Online game
Ricordibastardi
The first Italian mash up album. 14 tracks remixing classic italian songwriters and modern pop-rock songs.
Illegal record
2004
Enduring Indymedia

Instant game about the seizure of Indymedia server hardware.
Online game
MayDay NetParade

Virtual parade for the precarious workers.
Collaboration with Chainworkers
Net.art project
Queer Power
A queer detournement of the fighting game genre.
Online game
Memory Reloaded

Matching pairs game hack about historical revisionism.
Online game
Papa Parolibero

Satirical tool deconstructing the language of the Catholic establishment.
Software toy
2003
Tuboflex

Dystopic commentary of precarious labor.
Online game
Orgasm Simulator
Sex themed rhythm game about a subtle form of gender oppression.
Online game
Tamatipico

Virtual pet parody about the exploitation and control of a worker.
Online game
2009
FILE GAMES / Hipersonica
Museu de Arte Moderna, Rio de Janeiro (BR)
Market Forces
Share Festival, Torino (IT)
Atopic Festival
Cite' des sciences et de l'industrie, Paris (FR)
Indie games arcade
October 30-31, 2009
Eurogamer expo, London (UK)
Games Art Factory
Porte de Versailles, Parc des Expositions, Paris (FR)
TIT: Artist-curated screening
CANADA Gallery, New York (USA)
Techno Culture
Dowd Fine Arts Center, Cortland, NY (USA)
Werk Nu / Work now
Z33, Hasselt (BE)
Feedback, festival di arti interattive
San Casciano di Val Pesa (IT)
SubversivMesse
Linz (AT)
Play Cultures - multiplace
Bratislava (SK)
Digital.Event.09
Toronto (CA)
2008
Pixxelpoint festival: for God's sake
Nova Gorica (SL)
Crisi. Contra les aparencess
Galeria Dels Àngel, Barcelona (ES)
Sonar festival - Digital Art à la carte
Barcelona (ES)
Kunsthalle
Seoul (S. KOREA)
The Super Thing: NYC goes DEVO
3d Ward gallery, New York City (USA)
Signal and noise festival
VIVO media arts centre, Vancouver (CA)
Homo Ludens Ludens
LABoral Centro de Arte y Creación Industrial, Gijon (ES)
Try Again
La casa Encendida, Madrid (ES)
2007
FAD Festival de arte digital
Belo Horizonte (BR)
Play Cultures
Museum of Contemporary Art Vojvodina, Novi Sad (Serbia)
Els límits de la natura
Centre d’Art la Panera, Lleida (ES)
Mediawala festival
New Delhi (IN)
Private Dancers
O3one gallery, Belgrado (Serbia)
2006
Mine 06 digital arts festival
Rebild (DK)
Gaming Realities - Mediaterra
Athens (GR)
File Festival
Sao Paulo (BR)
2005
Interferenze. New arts festival
S. Martino Valle Caudina (IT)
PoV: Alternative Games Exhibition
Digra international games conference, Vancouver (CA)
Molleindustria
The Israeli center for Digital Art, Holon (IL)
2004
Piemonte Share Festival
Torino (IT)
ALT CTRL / A Festival of Independent and Alternative Games
University of California, Irvine (USA)
Videogames with an agenda
Curzon soho, London (UK)
Media contagiosi
(Contagious media)
A short pop essay about viral media.
Published in Skizomedia by Franco "bifo" Berardi, derive/approdi 2006.
7 Giorni in una seconda vita
(7 days in a second life)
One of the first critical reportage about Second Life and MMORPGs.
Published in Cluster magazine 2005.
Radical game design
Notes on video game rethorics.
Published in A mínima / revista de arte y nuevas tecnologías 2006
Paolo Pedercini runs a blog on video games and politics and occasionally writes for neural magazine and videoludica. He contributed to the book Second Life by Mario Gerosa (Meltemi Editore, 2007) and is in the scientific comitee of the exhibition Avatar: an experience in the virtual world at Museo Tridentino di Scienze Naturali of Trento.
Selected articles from neural (English).....
2009
Artist talk
Northern Illinois University, Dekalb (USA)
Artist Talk @ Lecture Series
Carnegie Mellon University, Pittsburgh (USA)
Hijacking Controversy: Tales from the Front Lines of Tactical Media
Carnegie Mellon University, Pittsburgh (USA)
e-fagia / artsy game incubator digital event
The Ontario College of Art & Design (OCAD), Toronto (CA)
2008
Contrajuegos
Arteleku, S.Sebastian (ES)
Influence & Independence Game Symposium
Rensselaer Polytechnic Institute, Troy, NY (USA)
Homo Ludens Ludens
LABoral Centro de Arte y Creación Industrial, Gijon (ES)
SimUtopie & SimDistopie
Università degli Studi della Repubblica di San Marino, (SM)
Laboratorio di narrativa per immagini: cinema, televisione, informazione
Università di Bergamo, Bergamo (IT)
2007
Femcamp donne nelle tecnologie tecnologie delle donne
Laboratorio TechnéDonne, Bologna (IT)
Candida Deja vu
Forte prenestino, Roma (IT)
Haktion! Political Games
Centre Pompidou, Parigi (FR)
2006
Serious simulations for fun
it-forum, Aarhus (DK)
Interaktivni Festival
Lubjana (SI)
The influencers
CCCB, Barcelona, (ES)
Homemade Festival
Accademia Belle Arti, Carrara (IT)
Games@iulm
IULM, Milano (IT)
Radical Software - Piemonte share festival
Torino (IT)
Researching the Future: art and design in transmodal transition
Planetary collegium m-node, Milano (IT)
2005
Connessioni leggendarie
Mediateca S.Teresa, Milano (IT)
Hoax is More!
Taverne republique, Paris (FR)
Playing with code - Interferenze New arts festival
S. Martino Valle Caudina (IT)
Utopia reversed - Schiller festival
Weimar (DE)
2004
Festival del tecnoteatro
Torino (IT)
PEAM, Pescara Electronic Artists Meeting
Pescara (IT)
Paolo's work has been covered by the most of the Italian major newspapers and magazines and on several international media as The Guardian, El Pais, BBC, Liberation, Der Standard, New York Times, Washington Post, Business Week, Playboy Brazil, CNET among the others.
The Molleindustria project is featured in the books Persuasive Games: The Expressive Power of Video Games by Ian Bogost (MIT press 2007), Networking: la rete come arte by Tatiana Bazzichelli (Costa & Nolan 2006), Tactical Media by Rita Raley (U. of Minnesota Press, 2009), Steal this computer book 4.0 By Wallace Wang (No Starch Press, 2006). Paolo Pedercini appears in the documentaries Playing Columbine and Culture Jamming: Media Actionism in the 21th Century.
Proficient in all aspects of digital imaging and graphic design (Adobe Creative Suite).
Experienced in digital video production and editing (Premiere, After Effects).
Experienced in sound design (Audition, Acid Pro).
Experienced in electronics (circuit prototyping, microcontroller programming).